Produced in commemoration of the Sonic the Hedgehog series' 25th anniversary and serving as a prelude to Sonic Forces, Sonic Mania pays homage to the original Sega Genesis Sonic games, featuring speedy side-scrolling gameplay. It takes place over 13 levels, including several redesigned from past games. The story follows Sonic, Tails and Knuckles as they venture to defeat their nemesis Doctor Eggman and his robotic henchmen, the Hard-Boiled Heavies. The development team was composed of members known for their work in the Sonic fangame and ROM hacking community. Development began after lead developer, director and programmer Christian "Taxman" Whitehead, who was previously contracted by Sega to develop enhanced mobile ports of Genesis Sonic games, presented a playable prototype to Sonic Team producer Takashi Iizuka. Art, level design, audio, and additional programming were provided by independent studios PagodaWest Games and Headcannon. The team used Whitehead's Retro Engine and aimed for a graphical quality between Genesis and Sega Saturn games. Sonic Mania was released in August 2017 and became the highest-rated Sonic game in fifteen years. Many reviewers saw it as a return to form for the Sonic series following a number of poorly received games released after the 1990s.
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